Exquisite Corpse Episode 15
I co-directed episode 15 of the Exquisite Corpse. It was a bit of a push as we only had ONE week instead of the usual FOUR. It was part of a workshop for the Canne advertising festival in 2010.
Watch
I modeled this watch in an attempt to learn more about using nurbs. I then decided to try out some mental ray shaders to render it.
TF2 Hats
I made these two hats for a competition the valve was holding for the war themed hat simulator aka - Team Fortress 2. Having not worked on game model before, the challange for me was to create geo that had a low poly count. I didn't get around to submitting them and soon lost interest in TF2 altogether. I may eventually clean them up and try them on a custom server but for now they exist only as this screenshot.
Pigpong
I made pigpong when I was a student experimenting with flash and as2. The pig was one of my first atempts at using maya. I do plan to update the menu and add some sfx. Until then you can try this version out, it's particually fun with a friend.
Minecraft Pyramid Render
This was my first attempt at rendering some minecraft creations. Using some extra tools I was able to convert minecraft map files into objs. I could then bring them into maya and render them out using v-ray.
Magnetic Poetry
This is some fun I had using actionscript in flash to create a digital magnetic poetry. An early version of it was used on a website designed to make reading fun for children. I since updated it streamlining the ability to add new words, currently an admin only feature. There are still a few bugs and it's extremely unlikely that I will ever fix them, so enjoy it as it is.
Mac vs PC
I decided it would be fun to learn how to use linux. I find the best way to learn is by doing so I set myself a project. This was to create an animation using nothing but open source software. It seems like a pretty tall order but at the time it didn't phase me. With a bit of fighting with my computer I managed to get ubuntu running. Much more difficult back then (2006). Then proceded to teach myself blender and gimp. A short while later I had a finished movie. This is a still from the movie that I used as a desktop background for a while. I dubbed duel screen.
Altitude Map
A map I made for the 2d side shooter 'Altitude'. It seemed easy enough to build a map so I thought I would give it a go. Altitude provide some pretty ok tools, most of the work came from creating the initial artwork. Another unfisnished project but it was still fun to play. We ran it as part of the map cycle on a dedicated server for a while. Occasionally it would get requested in game. You can download the map here. There is also a free demo of the game available.